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  • A variety of battles and interactivity of locations – what they say in the pre -high Avowed
October 10, 2025

A variety of battles and interactivity of locations – what they say in the pre -high Avowed

A variety of battles and interactivity of locations – what they say in the pre -high Avowed

by nobletecdev / Friday, 25 July 2025 / Published in blog-102

Journalists from various publications have a chance to visit the office Obsidian And try the working build Avowed-the upcoming action-RPG in the Pillars of Eternity universe . After that, the authors hastened to share their impressions in preliminary reviews.

Here are a few main theses of the published previews:

Developers from Obsidian Once again they emphasized that in AVOWED You should not expect a large -scale open world like Skyrim . According to them, the game looks more like the Outer Worlds – this applies to both the structure of the half -open regions and the average duration.

Unlike dilogy Pillars of Eternity, Role system AVOWED Not limited by classes, so players are free to develop their character in any direction you like and freely combine a close battle with magic or firearms.

After the tutorial ended, I found the first merchant in a sunny port town and bought myself a cheap gun. Then I took the Grimoir in my free hand, which allowed me to use powerful spells, without magical abilities. The flexibility of the Besclass system AVOWED impressive even at the beginning of the game. I cannot recall many role -playing games in which it would be possible to combine magic and close combat so freely.

Wes Fenlon (Wes Fenlon) from https://casinobarz.co.uk/ PC Gamer

IN AVOWED The developers preferred first -person species, although players at any right moment can turn on the third -person appearance. Nevertheless, journalists note that from a third person the animation looks more clumsy, and it is felt that the game is not imprisoned for this prospect.

The more I played in AVOWED, The more it seemed to me that “diversity” is a keyword in this game. After a couple of hours, I gathered a rather extensive arsenal of weapons and magical abilities with which it was pleasant to experiment, and which seemed viable. Are there any reasons for concern? Certainly. Although the battles were exciting, they seemed too simple to me, for I quickly killed one boss.

Rick Lane from Eurogamer

Among the advantages in the preview, the vertical of locations were especially noted. Almost every roof can be climbed, which is especially useful when playing for a long -range hero. Иногда в недосягаемых с первого взгляда областях можно найти секретные проходы и сокровища.

Magic is applicable not only in battle, but also in the study of locations – you can burn the fluttering path of the vines, freeze water on the river, apply the underwater breathing spell to study flooded caves, and so on.

Not without flaws – immersion in the world of the game spoils static NPC, which for the most part stand still and say almost nothing. In addition, an employee of PC Gamer noted the lack of dynamic weather and a change of time of day, however, it is still unknown whether this is a feature of the demos presented to the journalists, or if it will be on the release.

The studio is still experimenting with timings of animations in battles in order to create various sensations at the battle with different opponents.

The game contains detailed interface settings, so if you wish, you can turn off all the tips, markers of tasks and tags on the map.

I generally liked the game, but not a single element AVOWED I did not leave me under the deep impression. Not a single dialogue absorbed me like communication with internal voices in Disco Elysium, not a single storyline struck me like the story of a bloody baron in The Witcher 3, and not a single study element impressed me with such stunning opportunities as in Baldur’s Gate III . Nevertheless, I began to truly value how harmoniously small details are combined with each other. Perhaps further in the passage will be the moment when in AVOWED Something grandiose will happen, which will completely capture me, or maybe the game will remain just a pleasant adventure with an unusually free combat system.

Wes Fenlon (Wes Fenlon) from PC Gamer

Release AVOWED It will take place on February 18, 2025 on PC (Steam) and Xbox Series, including Game Pass. The authors have been declared Russian localization of the text.

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